local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = {}
L0_1.group_id = 133008007
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 7003
L2_1.gadget_id = 70217003
L3_1 = {}
L3_1.x = 1334.75
L3_1.y = 268.364
L3_1.z = -1172.036
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 352.467
L3_1.y = 75.622
L3_1.z = 359.1
L2_1.rot = L3_1
L2_1.level = 30
L3_1 = GadgetState
L3_1 = L3_1.GearStart
L2_1.state = L3_1
L2_1.persistent = true
L2_1.area_id = 10
L3_1 = {}
L3_1.config_id = 7005
L3_1.gadget_id = 70710091
L4_1 = {}
L4_1.x = 933.321
L4_1.y = 365.209
L4_1.z = -685.41
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 100.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 30
L3_1.area_id = 10
L1_1[1] = L2_1
L1_1[2] = L3_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 7003
L5_1 = 7005
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
